Updated: 2026
VR Glasses for the Metaverse
The metaverse is a digital universe consisting of many individual worlds. As a user, you can immerse yourself in the digital worlds via the web browser, an app or VR glasses, depending on the world. Find out exactly what VR glasses are and which metaverse world you can enter with VR glasses.

What are VR glasses?
VR stands for Virtual Reality. With VR glasses, headsets or helmets, you can immerse yourself more intensively in the virtual reality of the metaverse worlds.
In addition to the classic VR glasses, there are also mixed reality headsets and AR headsets.

VR Goggle Construction
In VR glasses there are two lenses or “screens” for the eyes. The lenses reflect the metaverse world. Both lenses form a real environment for the VR headset wearer.
VR glasses also record your head movements and transmit the movements to your avatar’s body. This creates a real picture of your actions for other users who look at your avatar. In addition, you can look around the virtual world by simply moving your head.
VR headset accessories (controllers, headphones, etc.) make virtual reality even more tangible.

Mixed-Reality Headset
In a Mixed Reality headset there are two lenses or “screens” for the eyes. Additionally, integrated cameras capture the real environment.
These headsets are both VR-capable and AR-capable. You can use them either as a VR headset or as an AR headset. In most cases, both technologies can also be combined to connect the digital world and the real world.
What can the combination of VR and AR look like? Example: You are working remotely and designing a new product together with a colleague. Thanks to the Mixed Reality headset, your colleague and the product are digitally overlaid, and you interactively design the product together.

AR Glasses
AR stands for “Augmented Reality”. With AR glasses, our reality is enriched with digital information.
AR glasses are generally distinguished between 2D and 3D capable. 2D AR glasses cover only one eye, while with 3D AR glasses both eyes see the digital information.
AR glasses are used in many industries: in logistics, industry, retail, construction and real estate, marketing, and increasingly in agriculture. They are most commonly used in development and production.
What VR Glasses Are There?
Meta Quest 3
Meta’s current standalone headset and the most popular way into the metaverse. Works without a PC or console.
Meta Quest 3 data
- Standalone, no PC needed
- 2,064 x 2,208 pixels per eye, pancake lenses
- Colour passthrough for mixed reality
- Cheaper option: Meta Quest 3S
Samsung Galaxy XR
The first headset with Android XR and Google’s Gemini AI assistant, available since October 2025.
Samsung Galaxy XR data
- Android XR with Gemini voice AI
- High-resolution micro-OLED displays
- Mixed reality with colour passthrough
- Access to XR apps and web worlds
Apple Vision Pro
Premium headset from Apple with the sharpest image on the market right now.
Apple Vision Pro data
- Micro-OLED, 3,660 x 3,200 pixels per eye
- Control by eyes, hands and voice
- Mixed reality with visionOS apps
- High-end price range
Valve Steam Frame
The successor to the Valve Index, launching summer 2026. Streams your Steam library wirelessly to the headset.
Valve Steam Frame data
- Standalone, plus PC-VR via Steam Link
- Eye tracking with foveated rendering
- Very light, around 440 grams
- Ideal for SteamVR and PC-VR worlds
Pico 4 Ultra
Current standalone headset with strong value for money.
Pico 4 Ultra data
- Standalone, Snapdragon XR2+ Gen 2
- Colour passthrough for mixed reality
- Balanced wearing comfort
- Access to VRChat and web worlds
HTC Vive Focus Vision
Standalone headset and successor to the Vive Pro line, also usable as PC-VR.
HTC Vive Focus Vision data
- Standalone or PC-VR via DisplayPort
- Eye tracking and colour passthrough
- Hot-swappable battery
- Access to Viverse and SteamVR
What VR Accessories Are There?
There are various accessories that either come with VR glasses or can be purchased separately. These accessories allow you to make the VR experience even more realistic and control your avatar.


Controller
To control your avatar in the metaverse, controllers are usually necessary. These are built like classic PlayStation or Xbox controllers. Through the physical movement of the controllers, the condition of buttons and joysticks, you can control your avatar. As a rule, the controllers are supplied in a set with the VR glasses.

Headphones
If you only buy VR glasses, the headphones are often missing.
With VR headsets or helmets, you can round off your virtual metaverse experience. VR headphones allow you to hear the sounds of the virtual world and can block out real ambient sounds.

Face Tracker
Some VR glasses or headsets offer the option of attaching face trackers. The face trackers scan your facial expressions and mouth movements and transfer them to your avatar. This makes the interaction with other users seem even more real.

Hand Tracker
There are also hand trackers, which are attached to the headset in a similar way to face trackers. These trackers scan the movements of your hands and fingers and transfer them to your avatar. You can also use VR gloves that directly perceive the movements. In many cases, the supplied controllers take over the hand tracking function.
Which Worlds Are VR Glasses Compatible With?
Please also check for yourself whether the glasses displayed are compatible with the metaverse world of your choice. The following worlds support VR glasses access (compatibility varies by headset model):
VR-Compatible Metaverse Worlds: Status 2026
| Horizon Worlds | Active; Meta pivot towards mobile-first; VR status in motion in 2026 |
| Roblox | Very active; mandatory age verification (Facial Age Estimation) for full features in 2026 |
| Somnium Space | Active; strong VR focus; 18+ since 2025; requires crypto wallet |
| Spatial | Caution: Consumer-Creator platform (Free/Pro) is being discontinued on 27.07.2026; enterprise focus going forward |
| Voxels | Active; formerly Cryptovoxels; runs in browser; Ethereum/Polygon |
| Microsoft Mesh | Standalone app discontinued 01.12.2025; now only available as “Immersive events in Teams” |

